You can make every call correct and still be a cheater. There are a million calls to be made in any game, which you choose to call defines you. If you are consistently calling fouls and violations that benefit your team and the timing of those calls is calculated for maximum effect and they are made without regard to your own behavior as a player, then you are a cheater. Well, sort of. It’s a weird situation because technically you aren’t a cheater. However, you’ve created an unfair game because two different expectations for rules and enforcement are being used. Typically, a person responsible for making a game unfair is considered a cheater. The more you engage in this sort of gamesmanship, the more your calls and play will be scrutinized and disrespected. Every single call you make will be seen in the most cynical light and you will no longer get the benefit of the doubt in anything you do.
The ‘contact’ rule
KFC wrote: “Isn’t the 11th edition “disc space” call basically your “contact?”
It was.
Heinous boy wrote: “The problem with drama is there is more of an advantage than just the mental edge you get. You can’t expect to win against an equal opponent if they’re making more calls.”
Secondly, fighting fire with fire is a sure strategic failure. I’ve had a front row seat to see it fail on multiple occasions. Sockeye won a game-to-go over Portland in 2003 where a portion of the Portland team attempted to match Sockeye’s meanness. Their elan and athleticism was more than we could really handle, but they tried to beat us where we were strong, which was toughness and tenacity. At the end of a long and hateful game, the young fresh talent on Portland wilted under the pressure. I also discussed the 97 Worlds Final (where DoubleHappy tried to match Sockeye’s gamesmanship) in the Drama post, but perhaps the granddaddy of them all was Boston’s 93 season. After watching NYNY’s nastiness win four consecutive National titles (and 5 of 6), Boston inherited a transfer from NYNY, Joey Giampino. With a little nudge from Joey, Boston went down the dark road and tried every mean trick they possibly could. It was a titanic failure and the poison from it is still out there today.
The 4-person cup. Ben Iberle asked how to beat it.
I think the best focus on this one is tactical rather than through calls. Women’s teams use the four-person cup a ton and most of the time, it is played legally and effectively. First of all, don’t let them catch you and never let them catch you on the sidelines. Move the disc immediately to the first open player. Your wings should stand 5-10 yards clear of the sidelines and when they catch it, they should be getting rid of it immediately. Second, a varied attack makes a huge difference because it keeps the defense from keying in on any one thing. There are four ways to break any zone: inside, around, through and over. You want to set up with the inside (the little hand-off in the cup) because it gets you a couple yards, sets you up for the through and pisses the cup off. As they begin to react to the inside, then your around or through will open up more. It’s a bit like establishing the run to set up the play-action pass; you want to get those linebackers (middle-middles) to bite. This is a good illustration of these principles.
From a call-game perspective, there’s not a lot you can do without observers. You can sit back for the swing and call double-team after double-team until they back off. I have seen that done and be effective in changing the other team’s behavior. It’s a way of saying: ‘We’re not going to play until you play fair.’ But again, I don’t think you want to do that much. You still have to beat the zone. And if they are really cheating with the big-time double-team, they are creating a huge hole behind the cup. Crash and collapse the cup, then take advantage.
Summing the whole thing up.
1. The more you know, the better.
2. Just because you know how to play the call game, doesn’t mean it’s the right strategic choice.
3. Just because you know how to play the call game, doesn’t mean it’s the right moral choice.
4. Your team should discuss and create a plan for the call game.
5. Ignore antics from the other team and stick to your plan.
What’s next?
Thanks for reading all this stuff. I hope you found it helpful and interesting. I’m going to work a bit on organizing the Without Limits blog roll and get Fugue up and running for 2011. Then, coming in January, I am going to take a look at referees and why they are a really, really bad idea.